CitizenCon 2954

Cloud Imperium Games

Motion Design

Overview

CitizenCon 2954 is a cinematic motion design system created for Cloud Imperium Games. Built around planetary scale, atmospheric light, and fragmented orbital matter, the project translates the visual world of Star Citizen into a sequence of immersive event graphics.

YEAR

2024

SERVICES

Motion Design
Visual Development
Event Motion System
Screen Content

ROLE

Designer
Motion Designer
3D Generalist
Particle Simulation

About the project

CitizenCon 2954 needed a visual language that could carry the scale of the Star Citizen universe without relying on generic science-fiction spectacle. The direction was built around massive planetary forms, charged blue atmosphere, suspended debris, and abstract celestial matter.

The motion system moves between distance and detail. Wide compositions establish scale through planets, orbital glow, and deep-space environments, while closer shots focus on particulate fields, fractured surfaces, and turbulent material movement. This shift between cosmic scale and physical texture gives the sequence a sense of worldbuilding rather than decoration.

The final system creates a cold, cinematic, and physically charged atmosphere for the event. It frames CitizenCon as something expansive and immersive, using motion, light, and spatial depth to make the brand world feel vast, tactile, and alive.

CitizenCon 2954

Cloud Imperium Games

Motion Design

Overview

CitizenCon 2954 is a cinematic motion design system created for Cloud Imperium Games. Built around planetary scale, atmospheric light, and fragmented orbital matter, the project translates the visual world of Star Citizen into a sequence of immersive event graphics.

YEAR

2024

SERVICES

Motion Design
Visual Development
Event Motion System
Screen Content

ROLE

Designer
Motion Designer
3D Generalist
Particle Simulation

About the project

CitizenCon 2954 needed a visual language that could carry the scale of the Star Citizen universe without relying on generic science-fiction spectacle. The direction was built around massive planetary forms, charged blue atmosphere, suspended debris, and abstract celestial matter.

The motion system moves between distance and detail. Wide compositions establish scale through planets, orbital glow, and deep-space environments, while closer shots focus on particulate fields, fractured surfaces, and turbulent material movement. This shift between cosmic scale and physical texture gives the sequence a sense of worldbuilding rather than decoration.

The final system creates a cold, cinematic, and physically charged atmosphere for the event. It frames CitizenCon as something expansive and immersive, using motion, light, and spatial depth to make the brand world feel vast, tactile, and alive.

CitizenCon 2954

Cloud Imperium Games

Motion Design

Overview

CitizenCon 2954 is a cinematic motion design system created for Cloud Imperium Games. Built around planetary scale, atmospheric light, and fragmented orbital matter, the project translates the visual world of Star Citizen into a sequence of immersive event graphics.

YEAR

2024

SERVICES

Motion Design
Visual Development
Event Motion System
Screen Content

ROLE

Designer
Motion Designer
3D Generalist
Particle Simulation

About the project

CitizenCon 2954 needed a visual language that could carry the scale of the Star Citizen universe without relying on generic science-fiction spectacle. The direction was built around massive planetary forms, charged blue atmosphere, suspended debris, and abstract celestial matter.

The motion system moves between distance and detail. Wide compositions establish scale through planets, orbital glow, and deep-space environments, while closer shots focus on particulate fields, fractured surfaces, and turbulent material movement. This shift between cosmic scale and physical texture gives the sequence a sense of worldbuilding rather than decoration.

The final system creates a cold, cinematic, and physically charged atmosphere for the event. It frames CitizenCon as something expansive and immersive, using motion, light, and spatial depth to make the brand world feel vast, tactile, and alive.