CitizenCon 2954

Cloud Imperium Games

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Overview

A cinematic motion design package for CitizenCon 2954, created for Cloud Imperium Games. The work uses planetary forms, blue atmospheric light, fractured surfaces, and particle-driven motion to create screen content with a large-scale sci-fi feel.

YEAR

2024

SERVICES

Visual Development
Event Motion System
Screen Content

ROLE

Designer
3D Motion Designer
Particle Simulation

About the project

CitizenCon 2954 needed motion content that could feel cinematic, technical, and connected to the scale of the Star Citizen universe. I helped develop visuals built around planets, orbital debris, atmospheric light, and abstract material movement.

A large part of the work focused on particle simulation. Fragments, debris, and turbulent fields were used to create motion that felt physical rather than decorative. The system moves between wide celestial compositions and closer material studies, giving the sequence a mix of scale, texture, and depth.

The final visuals supported the event through screen content that felt cold, immersive, and spatial, while staying rooted in the visual world of Star Citizen.

CitizenCon 2954

Cloud Imperium Games

Show Open

Overview

A cinematic motion design package for CitizenCon 2954, created for Cloud Imperium Games. The work uses planetary forms, blue atmospheric light, fractured surfaces, and particle-driven motion to create screen content with a large-scale sci-fi feel.

YEAR

2024

SERVICES

Visual Development
Event Motion System
Screen Content

ROLE

Designer
3D Motion Designer
Particle Simulation

About the project

CitizenCon 2954 needed motion content that could feel cinematic, technical, and connected to the scale of the Star Citizen universe. I helped develop visuals built around planets, orbital debris, atmospheric light, and abstract material movement.

A large part of the work focused on particle simulation. Fragments, debris, and turbulent fields were used to create motion that felt physical rather than decorative. The system moves between wide celestial compositions and closer material studies, giving the sequence a mix of scale, texture, and depth.

The final visuals supported the event through screen content that felt cold, immersive, and spatial, while staying rooted in the visual world of Star Citizen.

CitizenCon 2954

Cloud Imperium Games

Show Open

Overview

A cinematic motion design package for CitizenCon 2954, created for Cloud Imperium Games. The work uses planetary forms, blue atmospheric light, fractured surfaces, and particle-driven motion to create screen content with a large-scale sci-fi feel.

YEAR

2024

SERVICES

Visual Development
Event Motion System
Screen Content

ROLE

Designer
3D Motion Designer
Particle Simulation

About the project

CitizenCon 2954 needed motion content that could feel cinematic, technical, and connected to the scale of the Star Citizen universe. I helped develop visuals built around planets, orbital debris, atmospheric light, and abstract material movement.

A large part of the work focused on particle simulation. Fragments, debris, and turbulent fields were used to create motion that felt physical rather than decorative. The system moves between wide celestial compositions and closer material studies, giving the sequence a mix of scale, texture, and depth.

The final visuals supported the event through screen content that felt cold, immersive, and spatial, while staying rooted in the visual world of Star Citizen.

Let’s Work Together

© 2026

Let’s Work Together

© 2026

Let’s Work Together

© 2026